Subreddit Directory

Best subreddits for indie game developers

Ranked by promotion value, with a posting sequence and what gets you removed.

The best subreddits for indie game promotion are r/IndieGaming and r/indiegames for reach, r/IndieDev and r/gamedevscreens for dev-friendly sharing, and r/playmygame and r/DestroyMyGame for feedback. Choosing the right one depends on your genre and your stage — feedback subs early, showcase subs mid, and broad subs at launch. This developer-first directory ranks 14 real subreddits with member counts, a self-promo policy rating, the content types that work, and a per-community posting tip, plus the karma and account-age gates you need before posting.

14 subredditscurated for Indie Game Developers

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r/cofounderhunt1d ago
u/shoman30

Looking for a technical cofounder - you code, I sell

Looking for Cofounder
looking for a cofounder who is actually serious about building a startup and can work full time on it. But most importantly, someone who can take at least [7] punches without tapping out. I am good a...
10
r/startups3h ago
u/techfounder

Launched my SaaS and got first 100 users in 2 weeks

Success Story
Just wanted to share my journey. After 6 months of building, I finally launched my SaaS product and managed to get 100 users in just 2 weeks! Here's what worked: - Posted on Product Hunt - Shared on ...
234
r/entrepreneur5h ago
u/businessguru

How I scaled from $0 to $50k MRR in 12 months

Case Study
A year ago, I was working a 9-5 job and dreaming of starting my own business. Today, I'm running a profitable SaaS company with $50k in monthly recurring revenue. Here's my timeline: - Month 1-3: Val...
567
1

r/IndieGaming

490k+ members
Moderate moderation

One of the largest hubs for indie game enthusiasts and developers to discover, discuss, and showcase independent games. More accessible than r/gaming while still offering meaningful reach for trailers, GIFs, and dev updates.

Best content types

Gameplay GIFs and short clipsTrailer dropsDevelopment updatesScreenshot showcases

Posting tip

Lead with eye-catching gameplay footage in the title/thumbnail rather than a marketing pitch; framing posts as 'I made this, what do you think?' performs far better than 'check out my game.'

2

r/IndieDev

260k+ members
Lenient moderation

A welcoming community for indie developers to share progress, screenshots, devlogs, and seek feedback. The audience is fellow developers, so it rewards behind-the-scenes and craft-focused content.

Best content types

Devlogs and progress postsScreenshot SaturdayFeedback requestsTechnical/process write-ups

Posting tip

Share genuine development insight (a problem you solved, a mechanic you built) instead of a pure announcement; devs upvote learning, not launches.

3

r/gamedev

1.9M+ members
Strict moderation

The central hub for all aspects of game development including programming, design, art, and marketing. Huge reach but strictly enforces the 10% self-promotion rule.

Best content types

Post-mortems and case studiesMarketing/dev lessons learnedRecurring promo threads (Feedback Friday, Marketing Monday)Technical discussion

Posting tip

Do not link your store page in a standalone post; use the designated recurring threads (e.g. Feedback Friday) and contribute 9 helpful comments for every 1 promotional one.

4

r/indiegames

235k+ members
Moderate moderation

A showcase-and-discussion community focused specifically on indie titles, upcoming releases, videos, and development. Strong fit for launch and demo announcements.

Best content types

Trailer and demo announcementsUpcoming release postsGameplay videosScreenshots

Posting tip

Use flair correctly (e.g. 'Video', 'Discussion') and post on weekday mornings; mistagged or untitled-video posts get auto-removed.

5

r/playmygame

105k+ members
Moderate moderation

A community where developers present games for players to actually try and give feedback. Excellent for demos and early builds because the audience expects to play, not just watch.

Best content types

Free playable demosBrowser/web buildsBeta test invitesFeedback requests

Posting tip

Your game must be playable for free at the link you post; submissions without a playable build are removed, so include a direct demo/web link, not just a Steam page.

6

r/DestroyMyGame

33k+ members
Lenient moderation

A brutally honest critique community where developers post short clips and ask to have their game torn apart. Smaller but invaluable for catching flaws before launch.

Best content types

30-60s gameplay clips for critiqueTrailer feedbackFirst-impression testsPre-launch polish checks

Posting tip

Post a tight clip and explicitly invite harsh feedback; thin-skinned or 'please be nice' framing gets ignored, and the critiques here genuinely improve conversion.

7

r/IndieGames

60k+ members
Moderate moderation

A developer-and-player community (note the capital-G variant) for sharing indie creations, news, and discussion. A useful secondary showcase audience alongside r/indiegames.

Best content types

New release postsGameplay clipsDev announcementsDiscussion threads

Posting tip

Cross-posting the same clip you used in r/indiegames is fine, but space the posts out by a day or two and vary the title to avoid spam filters.

8

r/gamedevscreens

58k+ members
Lenient moderation

A subreddit dedicated to screenshots and short clips of games in development, ideal for low-friction visual promotion among fellow devs.

Best content types

ScreenshotsShort dev clipsBefore/after visual progressArt and UI showcases

Posting tip

Pure visuals win here; post your best-looking frame with a one-line caption and skip the marketing copy entirely.

9
Strict moderation

A large community where players ask for buying advice and reviews. High-intent purchase audience, but it is for genuine buyer questions, not developer self-promo.

Best content types

Honest community reviews (organic)Answering buyer questions in your genreNiche genre recommendations

Posting tip

Never post your own game as a developer; instead become a credible reviewer in your genre so your title surfaces organically when buyers ask for recommendations.

10

r/Unity3D

400k+ members
Moderate moderation

The main community for Unity developers. If your game is built in Unity, it doubles as a tech-stack-targeted promotion channel for visually impressive work.

Best content types

Tech/shader showcasesMade-in-Unity gameplay clipsTutorials and asset sharesDevlogs

Posting tip

Tie the post to a Unity-specific hook (a shader, tool, or optimization) so it reads as engine-relevant content rather than a game ad.

11

r/godot

250k+ members
Lenient moderation

A fast-growing community for the open-source Godot engine, very supportive of indie projects built with it. Strong organic goodwill for Godot-made games.

Best content types

Made-with-Godot showcasesDevlogsOpen-source tooling sharesFeedback requests

Posting tip

Mention that your game is built in Godot in the title; the community actively champions Godot success stories and will boost them.

12

r/IncrementalGames

154k+ members
Moderate moderation

A passionate genre community for idle, clicker, and incremental games. A model example of how a tightly targeted genre subreddit converts far better than broad gaming subs.

Best content types

New incremental/idle releasesDemo and beta linksUpdate and feature postsGenre discussion

Posting tip

Only post if your game genuinely fits the genre; this audience is small but extremely high-intent and will wishlist/play if the loop is right.

13

r/roguelikes

180k+ members
Moderate moderation

A dedicated genre community for roguelike and roguelite games. Representative of platform/genre-specific subs (alongside r/SteamDeck, r/VRGaming) that let you target by gameplay style.

Best content types

Genre-fit release announcementsGameplay clipsMechanics deep-divesDemo links

Posting tip

Know the genre purists' distinction between roguelike and roguelite and tag accordingly; mislabeling your game triggers immediate pushback.

14

r/gaming

46M+ members
Strict moderation

Reddit's largest general gaming community. Massive potential reach for a launch day breakout, but the strictest self-promotion environment on this list.

Best content types

Organic milestone/launch momentsHighly shareable GIFs (rarely)Authentic dev stories

Posting tip

Treat this as a lottery, not a strategy: direct self-promo is removed, so only post if you have a genuinely viral-worthy moment and have built it up in smaller subs first.

How to post effectively

General posting guide for Indie Game Developers subreddits

Sequence your posts across the funnel rather than blasting every sub at launch. Early in development, gather feedback in r/DestroyMyGame, r/playmygame, and r/IndieDev. Mid-development, build an audience with showcase content in r/IndieGaming, r/indiegames, r/gamedevscreens, and your engine sub (r/Unity3D or r/godot). Near and at launch, hit the matching genre sub (r/IncrementalGames, r/roguelikes, and similar) and only then attempt broad subs like r/gaming. Respect the 10% self-promotion rule (especially in r/gamedev), use correct flair, and lead with gameplay footage, not a marketing pitch. Note the account gates: many gaming subs require around 20+ karma and an account at least a week old before you can post, so build a basic history first.

Frequently asked questions

What are the best subreddits for promoting an indie game in 2026?

For reach, r/IndieGaming (490k+) and r/indiegames (235k+). For dev-friendly sharing, r/IndieDev (260k+) and r/gamedevscreens (58k+). For feedback, r/playmygame (105k+) and r/DestroyMyGame (33k+). Then route to your genre sub (r/IncrementalGames, r/roguelikes) and your engine sub (r/Unity3D, r/godot).

What is the 10% self-promotion rule and how do I stay within it?

Several gaming subs, notably r/gamedev, expect no more than about 10% of your activity to be self-promotion. In practice that means roughly nine genuinely helpful comments or contributions for every one promotional post, and using designated threads like Feedback Friday for anything that links to your store page.

How should I sequence posts across subreddits during a launch?

Go feedback-first, then showcase, then broad. Use r/DestroyMyGame, r/playmygame, and r/IndieDev early; build buzz in r/IndieGaming, r/indiegames, and your engine sub mid-development; and reserve genre subs and the broad r/gaming for launch day once you have polish and momentum.

What account requirements do gaming subreddits enforce before you can post?

Many gaming subs require a minimum karma level (often around 20+) and a minimum account age (commonly at least one week) to filter out spam. Build a small posting and comment history before your first promotional post, and always read each subreddit's rules, since thresholds and flair requirements vary.

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